clear UI state like the keyHeld state, keyCount, WheelCount
clear UI state like the keyHeld state, keyCount, WheelCount
Interfacing with java (this will also spin up the animation threads)
Interfacing with java (this will also spin up the animation threads)
Interfacing with java (this will make a jframe)
Interfacing with java (this will make a jframe)
this stage will also show the stage in a Platform runLater thread, if you dont' want to auto show it with runLater use getSTageFXWithoutShow
this stage will also show the stage in a Platform runLater thread, if you dont' want to auto show it with runLater use getSTageFXWithoutShow
this should be called at the end of an overridden keyReleasedd
this should be called at the end of an overridden keyReleasedd
defines the line that the current mouseDrag has drawn, returns None if no mouse drag
defines the line that the current mouseDrag has drawn, returns None if no mouse drag
defines the press of an event, this value is setup at the begining of a draw loop and cleared at the end
defines the press of an event, this value is setup at the begining of a draw loop and cleared at the end
note this is important that this renderclass is a def so that a val is not loaded as null in the JailBreak override of PApplet.renderer
(Since version v0.2.0) This makes it far to easy to make expensive graphics buffers use createGraphics(w,h) instead
(Since version v0.2.0) Use implicit RichPGraphics.draw{drawFunc} instead
(Since version v0.2.14) use the more specific getCanvasAWT instead
(Since version 0.1.15) just use surface.setTitle since procesing doesn't always use frames or overload the resource /icon/icon-{sz}.png files
(Since version v0.2.15) use preApply if you must (symbols are concise without concision)