CameraGroupStrategy except that
this version requires shader support and it's shader has been slightly modified to perform a simple alpha-test
in the fragment shader.DecalBatch with automatic easy management of
Decal objects.ShapeRenderer, but provides more convenient methods to
render 3D geometry primitives.SpriteBatch which doesn't manipulate _any_ OpenGL
state until the call to SpriteBatch.end().Texture.draw(com.badlogic.gdx.graphics.Pixmap, int, int), but also allows drawing the source Pixmap object to an unmanaged Texture object.SpriteBatch.draw(com.badlogic.gdx.graphics.Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) methods mostly for convenience.com.badlogic.gdx.math.Intersector#getLowestPositiveRoot except for the addition
of a parameter maxR which limits the maximum root value we accept.TextureAtlas.FloatArray that to provide an easy to use non-GPU bound store for vertices.Copyright © 2022. All rights reserved.