| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final float |
TEXCOORD_EDGE_BLEED_OFFSET |
0.019999999552965164f |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final float |
DEFAULT_DIM_ALPHA |
0.5f |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final float |
DEFAULT_FADE_SPEED |
0.009999999776482582f |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final float |
DEFAULT_FLASH_SPEED |
16.0f |
public static final float |
DEFAULT_MAX_INTENSITY |
1.0f |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final String |
FRAGMENT_SHADER |
"#ifdef GL_ES\n #define LOWP lowp\n precision mediump float;\n#else\n #define LOWP\n#endif\nvarying LOWP vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}\n" |
public static final String |
VERTEX_SHADER |
"attribute vec4 a_position;\nattribute vec4 a_color;\nuniform mat4 u_projModelView;\nvarying vec4 v_color;\n\nvoid main()\n{\n v_color = a_color;\n gl_PointSize = 4.0;\n gl_Position = u_projModelView * a_position;\n}" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final String |
FRAGMENT_SHADER |
"#ifdef GL_ES\n\t#define LOWP lowp\n\tprecision mediump float;\n#else\n\t#define LOWP\n#endif\nvarying LOWP vec4 v_color;\n\nvoid main()\n{\n\tgl_FragColor = v_color;\n}\n" |
public static final String |
VERTEX_SHADER |
"attribute vec4 a_position;\nattribute vec4 a_color;\nuniform mat4 u_projectionViewMatrix;\nvarying vec4 v_color;\n\nvoid main()\n{\n\tv_color = a_color;\n\tgl_Position = u_projectionViewMatrix * a_position;\n}\n" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final String |
FRAGMENT_SHADER |
"#ifdef GL_ES\n\t#define LOWP lowp\n\tprecision mediump float;\n#else\n\t#define LOWP\n#endif\nvarying LOWP vec4 v_color;\nvarying vec2 v_texCoords;\nuniform sampler2D u_texture;\n\nvoid main()\n{\n\tgl_FragColor = v_color * texture2D(u_texture, v_texCoords);\n}\n" |
public static final String |
VERTEX_SHADER |
"attribute vec4 a_position;\nattribute vec4 a_color;\nattribute vec2 a_texCoord0;\nuniform mat4 u_projectionViewMatrix;\nvarying vec4 v_color;\nvarying vec2 v_texCoords;\n\nvoid main()\n{\n\tv_color = a_color;\n\tv_texCoords = a_texCoord0;\n\tgl_Position = u_projectionViewMatrix * a_position;\n}\n" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final String |
FRAGMENT_SHADER |
"#ifdef GL_ES\n\tprecision mediump float;\n#endif\nvarying vec2 v_texCoords;\nuniform sampler2D u_texture;\n\nvoid main()\n{\n\tgl_FragColor = texture2D(u_texture, v_texCoords);\n}\n" |
public static final String |
VERTEX_SHADER |
"attribute vec4 a_position;\nattribute vec2 a_texCoord0;\nuniform mat4 u_projectionViewMatrix;\nvarying vec2 v_texCoords;\n\nvoid main()\n{\n\tv_texCoords = a_texCoord0;\n\tgl_Position = u_projectionViewMatrix * a_position;\n}\n" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final float |
DOWN_2D |
270.0f |
public static final float |
EPSILON |
9.999999974752427E-7f |
public static final float |
FLOAT_EPSILON |
1.401298464324817E-45f |
public static final float |
LEFT_2D |
180.0f |
public static final float |
RIGHT_2D |
0.0f |
public static final float |
UP_2D |
90.0f |
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