public abstract class GameProcess extends EventHandler implements com.badlogic.gdx.utils.Disposable
| Modifier and Type | Field and Description |
|---|---|
GameApp |
gameApp |
GameState |
gameState |
ProcessManager |
processManager |
eventManager| Constructor and Description |
|---|
GameProcess(ProcessManager processManager,
EventManager eventManager) |
| Modifier and Type | Method and Description |
|---|---|
void |
dispose() |
boolean |
handle(Event e) |
boolean |
isFinished() |
void |
onAdd() |
void |
onAppPause() |
void |
onAppResume() |
void |
onPause(boolean dueToOverlay) |
void |
onRemove() |
void |
onRender(float interpolation) |
void |
onResize() |
void |
onResume(boolean fromOverlay) |
boolean |
onTransition(float delta,
boolean isTransitioningOut,
boolean started) |
void |
onUpdateFrame(float delta) |
void |
onUpdateGameState(float delta) |
void |
setFinished() |
listenFor, stopListeningForpublic final ProcessManager processManager
public final GameApp gameApp
public final GameState gameState
public GameProcess(ProcessManager processManager, EventManager eventManager)
public boolean isFinished()
public void setFinished()
public void onAdd()
public void onRemove()
public void onPause(boolean dueToOverlay)
public void onResume(boolean fromOverlay)
public void onAppPause()
public void onAppResume()
public void onResize()
public void onRender(float interpolation)
public void onUpdateGameState(float delta)
public void onUpdateFrame(float delta)
public boolean onTransition(float delta,
boolean isTransitioningOut,
boolean started)
public boolean handle(Event e)
handle in interface EventListenerpublic void dispose()
dispose in interface com.badlogic.gdx.utils.DisposableCopyright © 2022. All rights reserved.