boolean |
SweptSphereWorldCollisionChecker.checkForCollisions(SweptSphere sphere,
com.badlogic.gdx.math.collision.BoundingBox possibleCollisionArea) |
void |
SweptSphereHandler.handleBasicMovementCollision(SweptSphere sphere,
com.badlogic.gdx.math.Vector3 velocity,
com.badlogic.gdx.math.Vector3 outVelocity) |
void |
SweptSphereHandler.handleMovement(SweptSphere sphere,
com.badlogic.gdx.math.Vector3 velocity,
com.badlogic.gdx.math.Vector3 outVelocity,
boolean canSlide,
boolean onlySlideIfTooSteep,
float tooSteepAngleY) |
void |
SweptSphereHandler.handleMovement(SweptSphere sphere,
com.badlogic.gdx.math.Vector3 sphereVelocity,
com.badlogic.gdx.math.Vector3 gravityVelocity,
com.badlogic.gdx.math.Vector3 outVelocity,
boolean canSlide,
boolean onlySlideIfTooSteep,
float tooSteepAngleY) |
static boolean |
SweptSphereCollisionTester.test(SweptSphere sphere,
com.badlogic.gdx.math.Vector3 v1,
com.badlogic.gdx.math.Vector3 v2,
com.badlogic.gdx.math.Vector3 v3) |