| Class | Description |
|---|---|
| AlphaTestCameraGroupStrategy |
Note:
This is almost exactly the same as CameraGroupStrategy except that
this version requires shader support and it's shader has been slightly modified to perform a simple alpha-test
in the fragment shader. |
| BillboardSpriteBatch |
Wrapper over libgdx's included
DecalBatch with automatic easy management of
Decal objects. |
| DebugGeometryRenderer |
Similar idea to
ShapeRenderer, but provides more convenient methods to
render 3D geometry primitives. |
| DelayedSpriteBatch |
Wrapper over libgdx's included
SpriteBatch which doesn't manipulate _any_ OpenGL
state until the call to SpriteBatch.end(). |
| EulerPerspectiveCamera |
Simple 3D perspective camera class using euler angles to control orientation.
|
| ExtendedSpriteBatch |
Various additional
SpriteBatch.draw(com.badlogic.gdx.graphics.Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) methods mostly for convenience. |
| GraphicsHelpers | |
| LargePixelScreenViewport | |
| SolidColorTextureCache | |
| TTF | |
| Vertices |
Wrapper around a
FloatArray that to provide an easy to use non-GPU bound store for vertices. |
| ViewportContext |
Manages graphics state relating to the viewport dimensions and camera(s).
|
| Enum | Description |
|---|---|
| BillboardSpriteBatch.Type |
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