public abstract class ComponentSystem extends EventHandler implements com.badlogic.gdx.utils.Disposable
| Modifier and Type | Field and Description |
|---|---|
EntityManager |
entityManager |
eventManager| Constructor and Description |
|---|
ComponentSystem(EntityManager entityManager,
EventManager eventManager) |
| Modifier and Type | Method and Description |
|---|---|
void |
dispose() |
boolean |
handle(Event e) |
void |
onAppPause() |
void |
onAppResume() |
void |
onRender(float interpolation) |
void |
onResize() |
void |
onUpdateFrame(float delta) |
void |
onUpdateGameState(float delta) |
listenFor, stopListeningForpublic final EntityManager entityManager
public ComponentSystem(EntityManager entityManager, EventManager eventManager)
public void onAppPause()
public void onAppResume()
public void onResize()
public void onRender(float interpolation)
public void onUpdateGameState(float delta)
public void onUpdateFrame(float delta)
public boolean handle(Event e)
handle in interface EventListenerpublic void dispose()
dispose in interface com.badlogic.gdx.utils.DisposableCopyright © 2022. All rights reserved.