public abstract class GameApp extends Object implements com.badlogic.gdx.utils.Disposable
| Modifier and Type | Field and Description |
|---|---|
com.badlogic.gdx.assets.AssetManager |
assetManager |
BillboardSpriteBatch |
billboardSpriteBatch |
DebugGeometryRenderer |
debugGeometryRenderer |
EventManager |
eventManager |
com.badlogic.gdx.graphics.g3d.ModelBatch |
modelBatch |
com.badlogic.gdx.graphics.glutils.ShapeRenderer |
shapeRenderer |
SolidColorTextureCache |
solidColorTextures |
ExtendedSpriteBatch |
spriteBatch |
StateManager |
stateManager |
ViewportContext |
viewportContext |
| Constructor and Description |
|---|
GameApp() |
| Modifier and Type | Method and Description |
|---|---|
void |
dispose() |
abstract void |
onCreate() |
void |
onPause() |
void |
onRender(float interpolation) |
void |
onResize(int width,
int height) |
void |
onResume() |
void |
onUpdateFrame(float delta) |
void |
onUpdateGameState(float delta) |
protected void |
toggleHeapMemUsageLogging(boolean enable) |
public final com.badlogic.gdx.assets.AssetManager assetManager
public final EventManager eventManager
public final StateManager stateManager
public final ViewportContext viewportContext
public final ExtendedSpriteBatch spriteBatch
public final BillboardSpriteBatch billboardSpriteBatch
public final com.badlogic.gdx.graphics.g3d.ModelBatch modelBatch
public final SolidColorTextureCache solidColorTextures
public final DebugGeometryRenderer debugGeometryRenderer
public final com.badlogic.gdx.graphics.glutils.ShapeRenderer shapeRenderer
protected void toggleHeapMemUsageLogging(boolean enable)
public abstract void onCreate()
public void onResize(int width,
int height)
public void onRender(float interpolation)
public void onUpdateGameState(float delta)
public void onUpdateFrame(float delta)
public void onPause()
public void onResume()
public void dispose()
dispose in interface com.badlogic.gdx.utils.DisposableCopyright © 2022. All rights reserved.